character: Game Design 101
topic: Shading Techniques in 3D Models
grade: 12
subject: Computer Science
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character: Shader Fundamentals
topic: Understanding Blinn-Phong and Phong Shading
grade: 12
subject: Computer Science
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character: Advanced Game Graphics
topic: Implementing Normal Mapping Techniques
grade: 12
subject: Computer Science
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character: Visual Effects in Gaming
topic: Comparative Analysis of Real-Time and Pre-Rendered Shaders
grade: 12
subject: Computer Science
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