character: Game Design Principles
topic: Balancing Performance and Visuals in Game Development
grade: 12
subject: Computer Science
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character: Rendering Techniques
topic: Optimizing Graphics Without Sacrificing Performance
grade: 12
subject: Computer Science
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character: Performance Metrics
topic: Analyzing Game Efficiency and Visual Fidelity
grade: 12
subject: Computer Science
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character: Game Engines
topic: Using Unity/Unreal to Balance Graphics and Gameplay
grade: 12
subject: Computer Science
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