character: GamerTech
topic: Object Pooling Techniques in Game Development
grade: 11
subject: Computer Science
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character: GameDev Guru
topic: Memory Management Strategies for Game Development
grade: 11
subject: Computer Science
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character: Coding with Unity
topic: Understanding Object Pooling in Unity Engine
grade: 11
subject: Computer Science
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character: PixelPerfect Developer
topic: Optimizing Game Performance through Object Pooling
grade: 11
subject: Computer Science
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