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Assessment
What is the primary purpose of gamification in the classroom?
To make learning more engaging and interactive
To replace traditional teaching methods entirely
To increase homework assignments
To limit student collaboration
Which of the following is a common element of gamification in education?
Role-playing activities
Standardized testing
Strict grading policies
Mandatory attendance
How can teachers evaluate the effectiveness of gamification in their teaching?
By measuring student engagement and performance
By comparing test scores from before implementation
By observing only a few students
By relying solely on student feedback
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