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Assessment
What is one main benefit of using Augmented Reality (AR) in learning environments?
It can engage students by blending digital content with the real world.
It completely replaces traditional classrooms.
It limits interaction between students and teachers.
It does not require any technological devices.
Which of the following is a key consideration when integrating Virtual Reality (VR) into education?
The cost of VR headsets and software.
The ability to physically interact with real-world objects.
The size of the classroom.
The subject matter being taught.
How can AR enhance collaborative learning among students?
By allowing only one student to control the AR experience.
By creating shared digital experiences that require teamwork.
By removing all physical interaction in group projects.
By placing strict limits on how students can engage with the content.
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