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Assessment
Which of the following is a key principle of gamification in education?
Incorporating game-like elements to motivate and engage students
Eliminating traditional assessments
Restricting student interaction
Focusing only on theoretical knowledge
What is a common gamification technique used in classrooms?
Leaderboards
Standardized tests
Lectures without interaction
Passive reading assignments
Which of the following benefits is associated with gamification in education?
Increased student retention of information
Decreased collaboration among students
Uniformity in learning styles
Less motivation to learn
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